“Cronus is a rapist!”
“No one likes Eridan because he has no friends!”
“Nepeta is weak and tiny! That’s why she couldn’t stop Gamzee!”
“Gamzee is so misunderstood! He’s a sweet precious baby!”
“Equius is just some strong sweaty asshole!”
“Karkat is a heartless douche who hates everyone!”
“WHAT?! YOU CAN’T SHIP DIRK WITH GIRLS, HE’S GAY!”
This is somewhat relevant to this blog.
What if there are actually multiple souls in your body but you’re the most powerful one so you have control over your body and the voices you hear in your head are just the weaker souls talking to you.
and maybe people with schizophrenia don’t have an assertive soul so all of the souls are fighting to take over
both of you write a book together
writers are people who have acknowledged and made friends with their extra souls
SWEAT JOKES *jazz hands*
Norway: We’re loooooost and it’s all stupid brother’s faaaaauuult~
Denmark: I-I keep telling you we’re not lost!
Denmark: Sverige (Sweden), Finland, and Iceland are the ones who are lost, OBVIOUSLY!
Norway: Yeah, sure.
Germany: CALM DOWN!
Family responsibilities and busy careers make it difficult to connect to new people much beyond a superficial level.
What if you saw the world with your ears? Devil’s Tuning Fork is a first-person exploration/puzzle game in which the player must navigate an unknown world using visual sound waves. Inspired by M.C. Escher’s classic optical illusion and the echolocation of dolphins, The Devil’s Tuning Fork allows the player to explore a new mode of perception through sound visualization.
As a mysterious epidemic causes children everywhere to fall into comas, one child wakes up in an alternate reality. It is up to this child, the player, to determine the cause of the epidemic and save the other children trapped here. By way of the devil’s tuning fork, a magical instrument that allows the player to perceive sound waves, the player must find all the children and successfully escape this alternate reality, thereby waking up from the coma.
Devil’s Tuning Fork was created over 6 months by a group of DePaul Students for the Independent Games Festival, in which it won the student showcase award. A full playthrough takes less than an hour, which feels just about right as your eyes might melt if exposed to its visuals for too long. It’s an unsettling, disorientating, beautiful first-person puzzle/platforming masterpiece. Highly recommended.